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A Gestural Recognition Interface for Intelligent Wheelchair Users.

, , and . Int. J. Sociotechnology Knowl. Dev., 5 (2): 63-81 (2013)

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Studying the Role of Interactivity in Museums: Designing and Comparing Multimedia Installations., , , and . HCI (3), volume 6763 of Lecture Notes in Computer Science, page 155-164. Springer, (2011)An Online Game for Teaching Business Management Concepts.. ICEIS (5), page 231-237. SciTePress, (2010)M-dimensions: a framework for evaluating and comparing interactive installations in museums., , and . NordiCHI, page 59-68. ACM, (2012)SMART: a SysteM of Augmented Reality for Teaching 2nd grade students., and . BCS HCI (2), page 27-30. BCS, (2008)Principles and Practice of Work Style Modeling: Sketching Design Tools., and . HWID, volume 221 of IFIP, page 203-219. Springer, (2006)Yarn: a product for unraveling stories., , , , , , , , , and . NordiCHI, page 1089-1094. ACM, (2014)Sense.Seat: Inducing Improved Mood and Cognition through Multisensorial Priming., , and . UIST (Adjunct Volume), page 72-74. ACM, (2018)CreaSenses: Fostering Creativity Through Olfactory Cues., , and . ECCE, page 12:1-12:4. ACM, (2018)Mild Place Illusion: A Virtual Reality Factor to Spark Creativity in Writing., and . ECCE, page 7:1-7:8. ACM, (2018)You're the Voice: Evaluating User Interfaces for Encouraging Underserved Youths to express themselves through Creative Writing., , , and . Creativity & Cognition, page 63-72. ACM, (2015)