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Improvement of move naturalness for playing good-quality games with middle-level players.

, and . Appl. Intell., 54 (2): 1637-1655 (2024)

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An Empirical Analysis of Gumbel MuZero on Stochastic and Deterministic Einstein Würfelt Nicht!, , , , , , and . TAAI (1), volume 2074 of Communications in Computer and Information Science, page 329-342. Springer, (2023)EWIN wins EinStein Würfelt Nicht! tournament., and . J. Int. Comput. Games Assoc., 41 (1): 49-52 (2019)DARKKNIGHT wins Chinese Dark Chess Tournament., and . J. Int. Comput. Games Assoc., 38 (4): 249-251 (2015)Belief-state Monte-Carlo tree search for Phantom games., , , , and . CIG, page 267-274. IEEE, (2015)An Agent for EinStein Würfelt Nicht! Using N-Tuple Networks., , , and . TAAI, page 184-189. IEEE Computer Society, (2017)Belief-State Monte Carlo Tree Search for Phantom Go., , , , and . IEEE Trans. Games, 10 (2): 139-154 (2018)On solving the 7, 7, 5-game and the 8, 8, 5-game., , , , , and . Theor. Comput. Sci., (2020)Can We Infer Move Sequences in Go from Stone Arrangements?, and . ACG, volume 14528 of Lecture Notes in Computer Science, page 76-87. Springer, (2023)Procedural Maze Generation Considering Difficulty from Human Players' Perspectives., , and . ACG, volume 13262 of Lecture Notes in Computer Science, page 165-175. Springer, (2021)Improvement of move naturalness for playing good-quality games with middle-level players., and . Appl. Intell., 54 (2): 1637-1655 (2024)