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Applying wearable sensors to avalanche rescue., , , and . Comput. Graph., 27 (6): 839-847 (2003)Charting the Path: Requirements and Constraints for Technology-Supported Walking Meetings., , , and . Proc. ACM Hum. Comput. Interact., 5 (CSCW2): 347:1-347:31 (2021)'Yes, I comply!': Motivations and Practices around Research Data Management and Reuse across Scientific Fields., , , and . Proc. ACM Hum. Comput. Interact., 4 (CSCW2): 141:1-141:26 (2020)VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality., , , , , and . Proc. ACM Hum. Comput. Interact., 7 (MHCI): 1-17 (2023)The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors., , , , , , and . ACM Trans. Comput. Hum. Interact., 31 (2): 25:1-25:40 (April 2024)A Revolution in the Making Guest editors' introduction., , , and . IEEE Pervasive Comput., 13 (3): 18-21 (2014)Gender, Age, and Technology Education Influence the Adoption and Appropriation of LLMs., , , , , , and . CoRR, (2023)Display Blindness: The Effect of Expectations on Attention towards Digital Signage., , , , , , and . Pervasive, volume 5538 of Lecture Notes in Computer Science, page 1-8. Springer, (2009)Flashlight interaction: a study on mobile phone interaction techniques with large displays., , and . Mobile HCI, ACM, (2009)Analysis of children's handwriting on touchscreen phones., , , and . Mobile HCI, page 171-174. ACM, (2013)