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Travel in large-scale head-worn VR: Pre-oriented teleportation with WIMs and previews.

, , , and . VR, page 475-476. IEEE Computer Society, (2017)

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Virtual Replicas for Remote Assistance in Virtual and Augmented Reality., , , , and . UIST, page 405-415. ACM, (2015)Providing Assistance for Orienting 3D Objects Using Monocular Eyewear., , , and . SUI, page 89-98. ACM, (2016)ICthroughVR: Illuminating Cataracts through Virtual Reality., , , , , and . VR, page 655-663. IEEE, (2019)Collaborative Virtual Reality for Low-Latency Interaction., , , and . UIST (Adjunct Volume), page 179-181. ACM, (2018)A user interface for assistive grasping., , and . IROS, page 3216-3221. IEEE, (2013)CatARact: Simulating Cataracts in Augmented Reality., , , , , , and . ISMAR, page 682-693. IEEE, (2020)Augmented Reality and Virtual Reality for Ice-Sheet Data Analysis., , , , , , , , , and 1 other author(s). IGARSS, page 52-55. IEEE, (2023)Mercury: A Messaging Framework for Modular UI Components., , and . CHI, page 588. ACM, (2018)HoloFight: An Augmented Reality Fighting Game., , and . SIGGRAPH Immersive Pavilion, page 18:1-18:2. ACM, (2021)Beyond LunAR: An augmented reality UI for deep-space exploration missions., , , , , , and . CoRR, (2020)