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Hypergraph Attention Networks for Multimodal Learning.

, , , , and . CVPR, page 14569-14578. Computer Vision Foundation / IEEE, (2020)

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Pororobot: A Deep Learning Robot That Plays Video Q&A Games., , , , and . AAAI Fall Symposia, page 89-93. AAAI Press, (2015)Answerer in Questioner's Mind: Information Theoretic Approach to Goal-Oriented Visual Dialog., , and . NeurIPS, page 2584-2594. (2018)Solution for SMART-101 Challenge of CVPR Multi-modal Algorithmic Reasoning Task 2024., , , , , , , , and . CoRR, (2024)Evaluating Visual and Cultural Interpretation: The K-Viscuit Benchmark with Human-VLM Collaboration., , , , , and . CoRR, (2024)Hypergraph Attention Networks for Multimodal Learning., , , , and . CVPR, page 14569-14578. Computer Vision Foundation / IEEE, (2020)DramaQA: Character-Centered Video Story Understanding with Hierarchical QA., , , , , , and . AAAI, page 1166-1174. AAAI Press, (2021)Structure-Aware Multimodal Sequential Learning for Visual Dialog., , , , , , , and . AAAI, page 13193-13201. AAAI Press, (2024)Hypergraph Transformer: Weakly-Supervised Multi-hop Reasoning for Knowledge-based Visual Question Answering., , , and . ACL (1), page 373-390. Association for Computational Linguistics, (2022)Answerer in Questioner's Mind for Goal-Oriented Visual Dialogue., , and . CoRR, (2018)Criteria for Human-Compatible AI in Two-Player Vision-Language Tasks., , , , , and . LaCATODA@IJCAI, volume 1926 of CEUR Workshop Proceedings, page 28-33. CEUR-WS.org, (2017)