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Enhancing the security of gaming transactions using blockchain technology.

, , and . ASE, page 209:1-209:8. ACM, (2022)

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Dataflow Programming Using AGAPIA.. ISPDC, page 87-94. IEEE, (2014)Parallelism in C++ Using Sequential Communicating Processes., and . ISPDC, page 157-163. IEEE, (2018)Generating Scenarios with Diverse Pedestrian Behaviors for Autonomous Vehicle Testing., , , and . CoRL, volume 164 of Proceedings of Machine Learning Research, page 1247-1258. PMLR, (2021)Robotic Process Automation for the Gaming Industry., , and . ICSOFT, page 37-45. SCITEPRESS, (2023)Traffic Light Control using Reinforcement Learning: A Survey and an Open Source Implementation., , and . VEHITS, page 69-79. SCITEPRESS, (2022)Continuous Procedural Network of Roads Generation using L-Systems and Reinforcement Learning., , and . ICSOFT, page 425-432. SCITEPRESS, (2022)Deep Reinforcement Learning and Transfer Learning Methods Used in Autonomous Financial Trading Agents., , and . ICAART (2), page 15-26. SCITEPRESS, (2024)Fuzz Testing with Dynamic Taint Analysis based Tools for Faster Code Coverage., , and . ICSOFT, page 82-93. SciTePress, (2019)RPA Testing Using Symbolic Execution., , and . ICSOFT, page 269-275. SCITEPRESS, (2023)Automatic Fuzz Testing and Tuning Tools for Software Blueprints., , and . ICSOFT, page 151-162. SCITEPRESS, (2023)