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Enhancing the sleeping quality of partners living apart.

, , , , and . Conference on Designing Interactive Systems, page 171-174. ACM, (2010)

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Evaluating outdoor play for children: virtual vs. tangible game objects in pervasive games., , and . IDC, page 250-253. ACM, (2009)Personalized Product Recommendations: Evidence from the Field., , , , and . HICSS, page 1-9. ScholarSpace / AIS Electronic Library (AISeL), (2017)The Tradeoff between Online Community Activity and Consumption: Evidence from Online Poker., , and . HICSS, page 3238-3246. IEEE Computer Society, (2012)Continuous-Time Birth-Death MCMC for Bayesian Regression Tree Models., , and . J. Mach. Learn. Res., (2020)Adaptive persuasive messages in an e-commerce setting: the use of persuasion profiles.. ECIS, (2011)An Empirical Evaluation of Posterior Sampling for Constrained Reinforcement Learning., , , and . CoRR, (2022)Statistics for Data Scientists - An Introduction to Probability, Statistics, and Data Analysis, and . Undergraduate Topics in Computer Science Springer, (2022)Theory vs. Data-Driven Learning in Future E-Commerce., , and . HICSS, page 2763-2772. IEEE Computer Society, (2013)Personalized Persuasion in Ambient Intelligence: The APStairs System., , , , and . AmI, volume 7040 of Lecture Notes in Computer Science, page 205-209. Springer, (2011)Panel: Persuasive technology for public health in the developed and developing world., , , and . ECIS, (2011)