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The AOF Method for Production, Use, and Management of Instructional Media

, , and . In Proceedings of the International Conference on Computer in Education, Ground Publishing, (2004)

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Introducing 3D Thumbnails to Access 360-Degree Videos in Virtual Reality., and . IEEE Trans. Vis. Comput. Graph., 29 (5): 2547-2556 (2023)Introduction to the Fifth Annual Lifelog Search Challenge, LSC'22., , , , , , , , , and . ICMR, page 685-687. ACM, (2022)CrowdAR Table An AR system for Real-time Interactive Crowd Simulation., , and . AIVR, page 57-59. IEEE, (2020)The AOF Method for Production, Use, and Management of Instructional Media, , and . In Proceedings of the International Conference on Computer in Education, Ground Publishing, (2004)Error-Correction for AI Safety., , , , , , , and . AGI, volume 12177 of Lecture Notes in Computer Science, page 12-22. Springer, (2020)Video Browsing on Handheld Devices—Interface Designs for the Next Generation of Mobile Video Players., and . IEEE Multim., 15 (3): 76-83 (2008)Toward inclusivity: Virtual reality museums for the visually impaired., , and . AIVR, page 225-233. IEEE, (2022)Designing a Topic-Based Literature Exploration Tool in AR - An exploratory study for neuroscience., , , and . ISMAR Adjunct, page 471-476. IEEE, (2022)Introduction to the Sixth Annual Lifelog Search Challenge, LSC'23., , , , , , , , , and 1 other author(s). ICMR, page 678-679. ACM, (2023)Volumetric Modeling of 3D Human Pose from Multiple Video, , , and . (2007)