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Designing a mobile task based UI for tourists., , and . Mobile HCI, ACM, (2009)Developing Ideas and Methods for Supporting Whole Body Interaction in Remote Co-Design with Children., , , , , and . IDC, page 675-678. ACM, (2021)Uses and Gratifications of Initiating Use of Gamified Learning Platforms., , and . CHI Extended Abstracts, ACM, (2018)Designing for Tangible (Un-)Connectedness., , , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 409-412. ACM, (2020)The Unlikeability of a Cuddly Toy Interface: An Experimental Study of Preschoolers' Likeability and Usability of a 3D Game Played with a Cuddly Toy Versus a Keyboard., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 118-131. Springer, (2008)Laddering with young children in User eXperience evaluations: theoretical groundings and a practical case., and . IDC, page 156-165. ACM, (2010)Towards a likeability framework that meets child-computer interaction & communication sciences., and . IDC, page 1-8. ACM, (2007)A value sensitive design approach to parental software for young children., , and . IDC, page 363-366. ACM, (2015)The Air Quality Lens: Ambiguity as Opportunity to Reactivate Environmental Data., , , and . Conference on Designing Interactive Systems, page 335-348. ACM, (2022)Parental controls: reimagining technologies for parent-child interaction., , and . ECSCW Exploratory Papers, page 18-34. European Society for Socially Embedded Technologies (EUSSET), (2017)