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A lightweight and efficient system for tracking handheld objects in virtual reality.

, , , , , , , and . VRST, page 43:1-43:2. ACM, (2018)

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Feature-Aware Pixel Art Animation., , and . Comput. Graph. Forum, 35 (7): 411-420 (2016)EZ-Manipulator: Designing a mobile, fast, and ambiguity-free 3D manipulation interface using smartphones., , , , and . Comput. Vis. Media, 4 (2): 139-147 (2018)Self-supervised Learning of Depth and Camera Motion from 360 ^Videos., , , , , , , and . ACCV (5), volume 11365 of Lecture Notes in Computer Science, page 53-68. Springer, (2018)Figure-ground image generation using contour matching and rigid shape deformation., , , and . SIGGRAPH ASIA Posters, page 29. ACM, (2014)Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps., , , , , , and . ICMR, page 571-575. ACM, (2023)DuLa-Net: A Dual-Projection Network for Estimating Room Layouts from a Single RGB Panorama., , , , , and . CoRR, (2018)GPR-Net: Multi-view Layout Estimation via a Geometry-aware Panorama Registration Network., , , and . CoRR, (2022)CTGAN: Semantic-guided Conditional Texture Generator for 3D Shapes., , , , , , and . CoRR, (2024)An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System., , , , , , and . VRW, page 725-726. IEEE, (2023)AlphaRead: Support Unambiguous Referencing in Remote Collaboration with Readable Object Annotation., , , , and . CSCW, page 2246-2259. ACM, (2017)