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The Canadian Cryospheric Information Network: facilitating access to sea ice, lake ice, snow cover, permafrost, and glacier data., , , , , and . IGARSS, page 214-216. IEEE, (2002)Visualisation of fuzzy systems: requirements, techniques and framework., and . Future Gener. Comput. Syst., 21 (7): 1199-1212 (2005)The gameplay visualization manifesto: a framework for logging and visualization of online gameplay data., , and . Comput. Entertain., 5 (3): 6 (2007)Follow the Gradient: Crossing the Reality Gap using Differentiable Physics (RealityGrad)., , , and . CoRR, (2021)Traversing the Reality Gap via Simulator Tuning., , , and . CoRR, (2020)Benchmarking Simulated Robotic Manipulation through a Real World Dataset., , , , , and . CoRR, (2019)Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights., , and . INTERACT (2), volume 10514 of Lecture Notes in Computer Science, page 128-146. Springer, (2017)Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills., , and . ASSETS, page 171-182. ACM, (2019)Image Mining and Retrieval Using Hierarchical Support Vector Machines., and . MMM, page 446-451. IEEE Computer Society, (2005)Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study., , and . ICEC, volume 8770 of Lecture Notes in Computer Science, page 36-41. Springer, (2014)