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Understanding the Design of Playful Experiences Around Ingestible Sensors.. CHI PLAY (Companion), page 33-38. ACM, (2018)WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream., , , , , and . Conference on Designing Interactive Systems, page 951-963. ACM, (2020)iScream!: Towards the Design of Playful Gustosonic Experiences with Ice Cream., , , , and . CHI Extended Abstracts, ACM, (2019)"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon., , , , , , , , , and . TEI, page 337-347. ACM, (2020)Can a Funny Chatbot Make a Difference? Infusing Humor into Conversational Agent for Behavioral Intervention., , , and . CUI, page 3. ACM, (2024)Trust by Interface: How Different User Interfaces Shape Human Trust in Health Information from Large Language Models., , , , and . CHI Extended Abstracts, page 344:1-344:7. ACM, (2024)AI in the Shell: Towards an Understanding of Integrated Embodiment., , , and . CHI Extended Abstracts, page 28:1-28:7. ACM, (2023)Ingestible Games: Swallowing a Digital Sensor to Play a Game., , , and . CHI PLAY (Companion), page 511-518. ACM, (2017)Trusting the Search: Unraveling Human Trust in Health Information from Google and ChatGPT., , , , , , and . CoRR, (2024)Understanding the Design of Ingestible Play.. Monash University, Australia, (2021)