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Analyzing the influence of virtuality on playful social interaction.

, , and . Multim. Tools Appl., 75 (14): 8289-8317 (2016)

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Case Study of Middleware Infrastructure for Ambient Intelligence Environments.. Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)A Vocabulary Learning Game Using a Serious-Game Approach., and . EMC/HumanCom, volume 260 of Lecture Notes in Electrical Engineering, page 13-22. Springer, (2013)How to reuse exisiting interactive applications in ubiquitous computing environments?. SAC, page 1127-1133. ACM, (2006)Experiences with building middleware for audio and visual networked home appliances on commodity software.. ACM Multimedia, page 611-620. ACM, (2002)Design issues and an empirical study in mobility oriented service development., , and . Mobile Middleware, page 1. ACM, (2008)Incorporating fictionality into the real space: a case of enhanced TCG., , , and . UbiComp/ISWC Adjunct, page 37-40. ACM, (2015)A Continuous Media Application Supporting Dynamic QOS Control on Real-Time Mach., and . ACM Multimedia, page 289-297. ACM Press, (1994)VR Classroom: Enhancing Learning Experience with Virtual Class Rooms., , , and . ICMU, page 1-6. IEEE, (2018)A New Japanese Input Method for Virtual Reality Applications., and . HCI (3), volume 10903 of Lecture Notes in Computer Science, page 43-55. Springer, (2018)Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing., and . HCI (22), volume 8531 of Lecture Notes in Computer Science, page 581-591. Springer, (2014)