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A framework to help analyze if creating a game to teach a learning objective is worth the work.

, and . FIE, page 1-7. IEEE Computer Society, (2016)

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A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning., and . CoRR, (2022)Designing more effective on-campus teaching and learning spaces: A role for academic developers. International Journal for Academic Development, 8 (1-2): 119--133 (2003)Personalizing Online Computer Engineering Resources and Labs for Digital, Embedded, and Computer System Courses., , and . FIE, page 1-5. IEEE, (2021)Harnessing Human Computation Cycles for the FPGA Placement Problem., , , , , , and . ERSA, page 188-194. CSREA Press, (2009)Benchmarking Heterogeneous HPC Systems Including Reconfigurable Fabrics: Community Aspirations for Ideal Comparisons., , and . HPEC, page 1-6. IEEE, (2018)A framework to help analyze if creating a game to teach a learning objective is worth the work., and . FIE, page 1-7. IEEE Computer Society, (2016)Finding System-Level Information and Analyzing Its Correlation to FPGA Placement., , and . FPL, page 544-549. IEEE Computer Society, (2010)More missing the Boat - Arduino, Raspberry Pi, and small prototyping boards and engineering education needs them., and . FIE, page 1-6. IEEE Computer Society, (2015)Improved method for creating criterion maps for automatic mind map analysis., , , and . FIE, page 1-6. IEEE Computer Society, (2016)Adopting a studio-based education approach into information technology (poster session)., , , and . ACSE, volume 8 of ACM International Conference Proceeding Series, page 254. ACM, (2000)