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StreamFlowVR: A Tool for Learning Methodologies and Measurement Instruments for River Flow Through Virtual Reality.

, , and . AVR (2), volume 11614 of Lecture Notes in Computer Science, page 456-471. Springer, (2019)

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Visualising a Software System as a City Through Virtual Reality., , , and . AVR (2), volume 10325 of Lecture Notes in Computer Science, page 319-327. Springer, (2017)DeepFlash: Turning a flash selfie into a studio portrait., , , , , and . Signal Process. Image Commun., (2019)BoidVR: An Agent Simulation Environment Based on Freehand and Virtual Reality., , , and . IEEE Computer Graphics and Applications, 42 (6): 107-115 (2022)Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation., , , , and . Int. J. Hum. Comput. Interact., 36 (18): 1734-1755 (2020)On the use of virtual reality in software visualization: The case of the city metaphor., , , , and . Inf. Softw. Technol., (2019)Engineering an advanced geo-location augmented reality framework for smart mobile devices., and . J. Ambient Intell. Humaniz. Comput., 10 (1): 255-265 (2019)Archaeo Puzzle: An Educational Game Using Natural User Interface for Historical Artifacts., , , and . GCH, page 99-102. Eurographics Association, (2020)GraphVR: A Virtual Reality Tool for the Exploration of Graphs with HTC Vive System., , and . IV, page 448-453. IEEE Computer Society, (2018)Visualizing the Evolution of Software Systems Using the Forest Metaphor., , and . IV, page 87-92. IEEE Computer Society, (2012)The city metaphor in software visualization: feelings, emotions, and thinking., , , , and . Multimedia Tools Appl., 78 (23): 33113-33149 (2019)