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Exploring Gender Differences in Computational Thinking Learning in a VR Classroom: Developing Machine Learning Models Using Eye-Tracking Data and Explaining the Models.

, , , , and . Int. J. Artif. Intell. Educ., 33 (4): 929-954 (December 2023)

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Evaluating the Effects of Virtual Human Animation on Students in an Immersive VR Classroom Using Eye Movements., , , , and . VRST, page 11:1-11:11. ACM, (2022)Digital Transformations of Classrooms in Virtual Reality., , , , , and . CHI, page 483:1-483:10. ACM, (2021)Detecting Teacher Expertise in an Immersive VR Classroom: Leveraging Fused Sensor Data with Explainable Machine Learning Models., , , , , , and . ISMAR, page 683-692. IEEE, (2023)Using Gaze Transition Entropy to Detect Classroom Discourse in a Virtual Reality Classroom., , , , and . ETRA, page 23:1-23:11. ACM, (2024)For whom do tablets make a difference? Examining student profiles and perceptions of instruction with tablets., , , , and . Comput. Educ., (2021)Immersive insights: Unveiling the impact of 360-degree videos on preservice teachers' classroom observation experiences and teaching-quality ratings., , , , , , , and . Comput. Educ., (2024)Exploring Gender Differences in Computational Thinking Learning in a VR Classroom: Developing Machine Learning Models Using Eye-Tracking Data and Explaining the Models., , , , and . Int. J. Artif. Intell. Educ., 33 (4): 929-954 (December 2023)Inter-rater reliability and validity of peer reviews in an interdisciplinary field., , , and . Scientometrics, 113 (2): 1059-1092 (2017)Learning with simulated virtual classmates: Effects of social-related configurations on students' visual attention and learning experiences in an immersive virtual reality classroom., , , , , , and . Comput. Hum. Behav., (2022)Exploiting Object-of-Interest Information to Understand Attention in VR Classrooms., , , , , , and . VR, page 597-605. IEEE, (2021)