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Single Image Restoration of Outdoor Scenes.

, , and . CAIP (2), volume 6855 of Lecture Notes in Computer Science, page 245-252. Springer, (2011)

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Optimal ray shooting in Monte Carlo radiosity., , , , and . Comput. Graph., 26 (2): 351-354 (2002)Implementation of an Immersive Videogame: Legends of Girona., , , , , and . Int. J. Creative Interfaces Comput. Graph., 6 (1): 1-20 (2015)Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications., , , and . AVR, volume 8853 of Lecture Notes in Computer Science, page 434-441. Springer, (2014)Effective single image dehazing by fusion., , and . ICIP, page 3541-3544. IEEE, (2010)A Data Distribution Strategy for Parallel Point-Based Rendering., and . WSCG (Full Papers), page 1-8. (2005)Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL., , , and . IC3D, page 1-6. IEEE, (2013)Advanced Global Illumination, 2nd edition, , , and . (2006)WBSDF for simulating wave effects of light and audio., , , , and . SIGGRAPH Posters, page 134:1. ACM, (2010)Information Theory Tools for Scene Discretization., , , and . Rendering Techniques, page 95-106. Springer, (1999)Robust Grayscale Conversion for Vision-substitution Systems., , and . VISAPP (1), page 130-135. INSTICC Press, (2010)