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Identifying the intended addressee in mixed human-human and human-computer interaction from non-verbal features.

, , , and . ICMI, page 175-182. ACM, (2005)

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Do We Ruin the Moment? Exploring the Design of Novel Capturing Technologies., , , , and . OZCHI, page 653-661. ACM, (2015)PATS: Realization and user evaluation of an automatic playlist generator., and . ISMIR, (2002)Linking physical and virtual interaction spaces., , and . ICEC, Carnegie Mellon University, (2003)Exploring and enhancing the home experience., , and . Cogn. Technol. Work., 5 (1): 44-54 (2003)Drawing up the rules: Encouraging children's rule creation in interactive open-ended play., , and . Int. J. Child Comput. Interact., 2 (4): 120-129 (2014)Designing for Awareness in Interactions with Shared Systems: The DASS Framework., , , and . ACM Trans. Comput. Hum. Interact., 26 (6): 36:1-36:41 (2019)ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom., , , , and . TEI, page 357-367. ACM, (2018)Exploring peripheral interaction design for primary school teachers., , , and . TEI, page 245-252. ACM, (2012)Why Disable the Autopilot?, , and . AutomotiveUI, page 247-257. ACM, (2018)What Would Margaret Atwood Do? Designing for Ustopia in HCI., , , and . MindTrek, page 72-80. ACM, (2021)