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A Framework for Multi-participant Narratives Based on Multiplayer Game Interactions.

, and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 150-162. Springer, (2017)

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The Knowledge Life Cycle for e-learning, , , , and . Int. J. Cont. Engineering Education and Lifelong Learning, 16 (1/2): 110–121 (2006)Chain saws for sculptural Hypertext., , , , , and . Hypertext, page 137. ACM, (2002)An Investigation into the Use of Logical and Rhetorical Tactics within Eristic Argumentation on the Social Web., , and . HT, page 195-199. ACM, (2015)A Systematic Analysis of User Experience Dimensions for Interactive Digital Narratives., , and . ICIDS, volume 12497 of Lecture Notes in Computer Science, page 58-74. Springer, (2020)Auld Leaky: A Contextual Open Hypermedia Link Server., , , and . OHS-7/SC-3/AH-3, volume 2266 of Lecture Notes in Computer Science, page 59-70. Springer, (2001)On the Role of Avatars in Argumentation., , and . NHT@HT, page 17-19. ACM, (2015)Supporting virtual documents in just-in-time hypermedia systems., , , and . ACM Symposium on Document Engineering, page 35-44. ACM, (2004)The Cognitive Heuristics Behind Disclosure Decisions., , , and . SocInfo (1), volume 10539 of Lecture Notes in Computer Science, page 591-607. Springer, (2017)How Do Writing Tools Shape Interactive Stories?, , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 514-522. Springer, (2018)An Extended Investigation of the Similarity Between Privacy Policies of Social Networking Sites as a Precursor for Standardization., , and . J. Web Sci., 2 (3): 31-44 (2016)