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Constructionist Learning in Anatomy Education - What Anatomy Students Can Learn through Serious Games Development.

, , and . SGDA, volume 7528 of Lecture Notes in Computer Science, page 43-58. Springer, (2012)

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Virtual human animation in natural language visualisation., and . Artif. Intell. Rev., 25 (1-2): 37-53 (2006)Interval Relations in Lexical Semantics of Verbs., and . Artif. Intell. Rev., 21 (3-4): 293-316 (2004)A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality., , and . Multim. Tools Appl., 81 (4): 5795-5826 (2022)Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders., , , , , , and . HCI (6), volume 4555 of Lecture Notes in Computer Science, page 681-690. Springer, (2007)Interactive Narrative in Augmented Reality: An Extended Reality of the Holocaust., , and . HCI (11), volume 12191 of Lecture Notes in Computer Science, page 249-269. Springer, (2020)The Ambience Table: A Serious Gaming Interface for Aiding Sound Design., , and . SGDA, volume 8101 of Lecture Notes in Computer Science, page 151-164. Springer, (2013)SceneMaker: Multimodal Visualisation of Natural Language Film Scripts., , , , and . KES (4), volume 6279 of Lecture Notes in Computer Science, page 430-439. Springer, (2010)Serious games and edutainment applications, , and . (2011)Visual Semantics and Ontology of Eventive Verbs., and . IJCNLP, volume 3248 of Lecture Notes in Computer Science, page 187-196. Springer, (2004)History and alternative game input methods., , and . CGAMES, page 76-93. IEEE Computer Society, (2011)