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Congruence and Plausibility, Not Presence: Pivotal Conditions for XR Experiences and Effects, a Novel Approach., и . Frontiers Virtual Real., (2022)Measuring Mental Effort via Entropy in VR., , и . IUI Companion, стр. 43-44. ACM, (2020)Inhibitors and Enablers to Explainable AI Success: A Systematic Examination of Explanation Complexity and Individual Characteristics., , , и . Multimodal Technol. Interact., 6 (12): 106 (декабря 2022)Move&Find: The value of kinesthetic experience in a casual data representation, , , , , и . IEEE Computer Graphics and Applications, 40 (6): 61-75 (2020)Does Distance Matter? Embodiment and Perception of Personalized Avatars in Relation to the Self-Observation Distance in Virtual Reality, , , , , , , и . Frontiers in Virtual Reality, (2022)Social Presence and Cooperation in Large-Scale Multi-User Virtual Reality - The Relevance of Social Interdependence for Location-Based Environments., , , , и . VR, стр. 207-214. IEEE Computer Society, (2018)Inter- und Transkulturelles Lernen in Virtual Reality - Ein Seminarkonzept für die Lehrkräfteausbildung im Fach Englisch, , , , и . In: Söbke, H. & Weise, M. (Hrsg.), Wettbewerbsband AVRiL 2021, (2021)An Update on the Virtual Mission Control Room, , , , , , и . Utah State University, Logan, UT, (2023)ViTraS - Virtual Reality Therapy by Stimulation of Modulated Body Image - Project Outline, , , , и . 2019 Mensch und Computer - Workshopband, стр. 606-611. (2019)MAILS - Meta AI Literacy Scale: Development and Testing of an AI Literacy Questionnaire Based on Well-Founded Competency Models and Psychological Change- and Meta-Competencies, , , , и . Computers in Human Behavior: Artificial Humans, 1 (2): 100014 (августа 2023)