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An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment.

, , and . SIGGRAPH Talks, page 26:1-26:2. ACM, (2023)

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Inference of segmented, volumetric shape from three intensity images., and . CVPR, page 278-284. IEEE Computer Society, (1996)Time and Memory Efficient Displacement Map Extraction., and . SIGGRAPH Talks, page 53:1-53:2. ACM, (2021)Full Volumetric Descriptions From Three Intensity Images., and . IEEE Trans. Pattern Anal. Mach. Intell., 20 (5): 540-545 (1998)Perceptual grouping for generic recognition., , and . Int. J. Comput. Vis., 20 (1-2): 59-80 (1996)Synthesizing Novel Views from Unregistered 2-D Images., , and . Comput. Graph. Forum, 16 (1): 65-73 (1997)Sony Pictures Imageworks.. SIGGRAPH Courses, page 5. ACM, (2006)The academy's scientific and technical awards: the technology, the awardees, and the process., , , , , , , , , and 2 other author(s). SIGGRAPH Panels, page 5:1-5:2. ACM, (2017)Segmented Shape Descriptions from 3-View Stereo., and . ICCV, page 102-108. IEEE Computer Society, (1995)Extraction Of Groups For Recognition., , and . ECCV (1), volume 800 of Lecture Notes in Computer Science, page 251-261. Springer, (1994)Simplifying Facial Animation using Deep Learning based Phoneme Recognition., and . SIGGRAPH Talks, page 64:1-64:2. ACM, (2023)