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Learning to Reach Optimal Equilibrium by Influence of Other Agents Opinion.

, and . HIS, page 198-203. IEEE Computer Society, (2007)

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BIPES: Block Based Integrated Platform for Embedded Systems., , , , , and . IEEE Access, (2020)A multiple stream architecture for the recognition of signs in Brazilian sign language in the context of health., , , , and . Multim. Tools Appl., 83 (7): 19767-19785 (2024)An Adaptive Learning Approach for 3-D Surface Reconstruction From Point Clouds., , , and . IEEE Trans. Neural Networks, 19 (6): 1130-1140 (2008)Efficient 3D object recognition using foveated point clouds., , , , , and . Comput. Graph., 37 (5): 496-508 (2013)Comparing image processing techniques for bubble separation and counting in underwater leaks., , , and . IWSSIP, page 1-5. IEEE, (2023)An architecture that allows event based computing for environment sensing systems., , , and . VECIMS, page 68-71. IEEE, (2010)Easy Learning of Reinforcement Learning with a Gamified Tool., , , and . LARS/SBR/WRE, page 360-365. IEEE, (2021)Unmanned Aerial Vehicle with Hybrid Lift and Propulsion., , and . LARS/SBR/WRE, page 36-41. IEEE, (2021)Fuzzy System for Obstacle Detection and Avoidance for Mobile Robot., , , and . LARS/SBR/WRE, page 180-185. IEEE, (2019)Semantic Segmentation and Regions of Interest for Obstacles Detection and Avoidance in Autonomous Surface Vessels., , , , , and . LARS/SBR/WRE, page 403-408. IEEE, (2023)