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Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality.

, , , , , , , and . VRST, page 35:1-35:10. ACM, (2018)

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Haptic around: multiple tactile sensations for immersive environment and interaction in virtual reality., , , , , , , and . VRST, page 35:1-35:10. ACM, (2018)Push-Ups: Enhancing Kinesthetic Experience with Shape-Forming Devices on the Feet Soles., , and . TEI, page 27:1-27:8. ACM, (2022)Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse., , , , , , , and . SIGGRAPH Immersive Pavilion, page 1:1-1:2. ACM, (2023)Moving around in virtual space with spider silk., , , , , , , and . SIGGRAPH Emerging Technologies, page 19:1. ACM, (2015)GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes., , , , , and . SIGGRAPH ASIA Emerging Technologies, page 6:1-6:2. ACM, (2021)Indoor Scene Semantic Modeling for Virtual Reality., , , , and . SIGGRAPH Asia Posters, page 28:1-28:2. ACM, (2020)Simulating the Activity of Archaeological Excavation in the Immersive Virtual Reality., , , , , , , , and . DigitalHERITAGE/VSMM, page 1-4. IEEE, (2018)My Tai-Chi coaches: an augmented-learning tool for practicing Tai-Chi Chuan., , , , and . AH, page 25. ACM, (2017)OoEs: playing in the immersive game with augmented haptics., , , , , , , and . SIGGRAPH VR Village, page 15:1. ACM, (2016)Archaeological Excavation Simulation for Interaction in Virtual Reality., , , , and . VR, page 1249-1250. IEEE, (2019)