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Playful Technology-Mediated Audience Participation in a Live Music Event., , , , , , , , , and . CHI PLAY (Companion), page 437-443. ACM, (2017)A Framework for Enabling Cloud Services to Leverage Energy Data., , , , , , , , , and 1 other author(s). IC2E, page 43-50. IEEE, (2023)TMAP Design Cards for Technology-Mediated Audience Participation in Live Music., , , and . New Directions in Music and Human-Computer Interaction, Springer, (2019)Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs., , , , and . INTETAIN, volume 178 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 254-258. Springer, (2016)From Research to Design - Sketching a Game to Trigger Reminiscence in Older Adults., , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 617-624. Springer, (2013)Data Sovereignty at the Edge of the Network., , and . ICFEC, page 33-39. IEEE, (2023)An Electronic Engineering Approach for Turning a Lego Brick Piano into a Musical Instrument.. IEEE Access, (2024)Designing Interactive Audience Participation using Smart phones in a Musical Performance., , and . ICMC, Michigan Publishing, (2012)Elements of Play for Cognitive, Physical and Social Health in Older Adults., , , , , , , and . SouthCHI, volume 7946 of Lecture Notes in Computer Science, page 296-313. Springer, (2013)cosy: sonics - A Mobile App to Explore Technology Reflection Among Students., , and . FMT, volume 2299 of CEUR Workshop Proceedings, page 17-24. CEUR-WS.org, (2018)