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Let's Play Together: Adaptation Guidelines of Board Games for Players with Visual Impairment., , , and . CHI, page 631. ACM, (2019)Profiling Livestream Spectators., , and . CHI PLAY (Companion), page 403-407. ACM, (2020)Exploring Esports Spectator Motivations., , , , and . CHI Extended Abstracts, page 388:1-388:6. ACM, (2022)Getting the Player's Attention: Comparing the Effectiveness of Common Notification Types in Task Management Games., , , and . CHI PLAY (Companion), page 797-804. ACM, (2019)PathOS+: A New Realm in Expert Evaluation., , and . CHI PLAY, page 122-127. ACM, (2021)Gamification of Older Adults' Physical Activity: An Eight-Week Study., , and . HICSS, page 1-10. ScholarSpace / AIS Electronic Library (AISeL), (2018)Strategies in securing industry funding for your academic research program.. CHI Extended Abstracts, page 603:1-603:3. ACM, (2024)G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR., , , and . CoG, page 1-8. IEEE, (2019)Agents and Avatars: Event based analysis of competitive differences., , and . CHI PLAY, page 511-516. ACM, (2015)Artificial Playfulness: A Tool for Automated Agent-Based Playtesting., , and . CHI Extended Abstracts, ACM, (2019)