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Probing communities: study of a village photo display.

, , , , , and . OZCHI, volume 251 of ACM International Conference Proceeding Series, page 17-24. ACM, (2007)

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Constructing the Cool Wall: A Tool to Explore Teen Meanings of Cool., , , , , and . PsychNology Journal, 10 (2): 141-162 (2012)Supporting the Mobile In-situ Authoring of Locative Media in Rural Places: Design and Expert Evaluation of the SMAT app., , and . IJHCR, 6 (1): 1-19 (2015)Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People., , and . HCI (1), volume 12181 of Lecture Notes in Computer Science, page 217-233. Springer, (2020)ACM's New SIGCHI Extended Abstracts Sample File., , , , , , , , and . IDC, page 676-680. ACM, (2019)Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps., , and . INTERACT (4), volume 12935 of Lecture Notes in Computer Science, page 701-711. Springer, (2021)Exploring the evolution of office door displays, , and . Public and Situated Displays - Social and Interactional Aspects of Shared Display Technologies, Kluwer, Dordrecht, (2003)Experiences Managing and Maintaining a Collection of Interactive Office Door Displays., and . EUSAI, volume 2875 of Lecture Notes in Computer Science, page 394-409. Springer, (2003)Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps., and . IDC, page 407-418. ACM, (2019)Small CCI - Exploring App Evaluation with Preschoolers., , , , , , and . IDC, page 94-99. ACM, (2023)Designing Teenage Emotions with a Life of Their Own., , and . BCS HCI, British Computer Society, (2014)