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Improving data fusion in personal positioning systems for outdoor environments.

, , , , and . Inf. Fusion, 14 (1): 45-56 (2013)

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A Hybrid Sound Model for 3D Audio Games with Real Walking., , and . CASA, page 189-192. ACM, (2016)PlayMancer: A European Serious Gaming 3D Environment., , , , , , , and . EHST, page 51-59. INSTICC Press, (2008)AR Record&Replay: situated compositing of video content in mobile augmented reality., , , , and . OZCHI, page 318-326. ACM, (2012)SmartCopter: Enabling autonomous flight in indoor environments with a smartphone as on-board processing unit., , , and . Int. J. Pervasive Comput. Commun., 10 (1): 92-114 (2014)Motion Similarity Modeling - A State of the Art Report., , and . CoRR, (2020)Multiple Head Mounted Displays in Virtual and Augmented Reality Applications., and . Int. J. Virtual Real., 6 (2): 43-50 (2007)BIMFlexi-VR: A Virtual Reality Framework for Early-Stage Collaboration in Flexible Industrial Building Design., , , and . Frontiers Virtual Real., (2022)Design of a Health Monitoring Toy for Children., , , and . IDC, page 58-67. ACM, (2016)HyMoTrack: A Mobile AR Navigation System for Complex Indoor Environments., , and . Sensors, 16 (1): 17 (2016)EarVR: Using Ear Haptics in Virtual Reality for Deaf and Hard-of-Hearing People., , and . IEEE Trans. Vis. Comput. Graph., 26 (5): 2084-2093 (2020)