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A Comparative Analysis of Game Engines to Develop Core Assets for a Software Product Line of Mini-Games., , , , and . ICSR, volume 11602 of Lecture Notes in Computer Science, page 64-74. Springer, (2019)Extractive SPL adoption applied into a small software company., , , , and . CLEI, page 1-8. IEEE, (2016)Fifth International Workshop on Experiences and Empirical Studies on Software Reuse (WEESR 2022)., , and . SPLC (A), page 265. ACM, (2022)Evaluating Company's Readiness for Adopting Product Line Engineering: a Second Evaluation Round., , and . Complex Syst. Informatics Model. Q., (2018)Analyzing the convenience of adopting a product line engineering approach: an industrial qualitative evaluation., , and . SPLC (B), page 73:1-73:8. ACM, (2019)A multi-company empirical evaluation of a framework that evaluates the convenience of adopting product line engineering., , and . SPLC (B), page 13-20. ACM, (2020)Adopting a software product line engineering approach in industrial development contexts: A protocol for a systematic literature review., , , and . CoRR, (2019)Un cadre pour évaluer la convenance d'adopter une approche d'ingénierie de ligne de produit. (A framework to evaluate the convenience of adopting a Product Line Engineering approach).. Pantheon-Sorbonne University, Paris, France, (2022)