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Odin's Helmet: A Head-Worn Haptic Feedback Device to Simulate G-Forces on the Human Body in Virtual Reality., , , and . Proc. ACM Hum. Comput. Interact., 5 (EICS): 212:1-212:15 (2021)MaDrone: Using Drones to Facilitate Connectedness Across Geographic Boundaries., , , , , , , , and . iHDI@CHI, volume 2617 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)Image browsing on large high-resolution displays., , , , , and . MUM, page 401-405. ACM, (2017)Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments., , , , , , , and . CHI Extended Abstracts, page 84:1-84:4. ACM, (2022)Quick, Print This Page! The Value of Analogue Media in a Digital World., , , and . CHI Extended Abstracts, page 33:1-33:7. ACM, (2021)Health, fun, and engagement: Computing technologies that support physical activity., , and . XRDS, 25 (4): 16-20 (2019)Design of a model-based calibration method for thermal on-board diagnostic functions., , , and . MED, page 1-6. IEEE, (2016)VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback., , , , , and . CHI, page 546. ACM, (2019)The AI Ghostwriter Effect: Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors., , , , , , and . CoRR, (2023)VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback., , , , , and . CHI Extended Abstracts, page 1-4. ACM, (2020)