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Agency informing techniques: communicating player agency in interactive narratives.

, and . FDG, page 56:1-56:4. ACM, (2017)

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Agency Play: Dimensions of Agency for Interactive Narrative Design., and . AAAI Spring Symposium: Intelligent Narrative Technologies II, page 44-52. AAAI, (2009)Daydreaming with Intention: Scalable Blending-Based Imagining and Agency in Generative Interactive Narrative., and . AAAI Spring Symposium: Creative Intelligent Systems, page 156-. AAAI, (2008)Towards a computational model of character status in interactive storytelling., , , and . Creativity & Cognition, page 409-410. ACM, (2011)Interactive Visualizer to Facilitate Game Designers in Understanding Machine Learning., , and . CHI Extended Abstracts, ACM, (2019)Player-Centered AI for Automatic Game Personalization: Open Problems., and . FDG, page 6:1-6:8. ACM, (2020)"I Want To See How Smart This AI Really Is": Player Mental Model Development of an Adversarial AI Player., , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-26 (2022)Matsya: A Cultural Game of Flow and Balance., , , , , , , , and . CHI PLAY, page 751-754. ACM, (2015)Rough Draft: Towards a Framework for Metagaming Mechanics of Rewinding in Interactive Storytelling., , and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 363-374. (2016)The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems., and . IUI Companion, page 64-66. ACM, (2021)Open Player Modeling: Empowering Players through Data Transparency., and . AIIDE Workshops, volume 3217 of CEUR Workshop Proceedings, CEUR-WS.org, (2021)