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From User Participation to User Seduction in the Design of Innovative User-Centered Systems.

, , and . COOP, page 225-240. IOS Press, (2000)

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Designing Interaction for Next Generation Personal Computing., , , , , , , and . INTERACT (2), volume 5727 of Lecture Notes in Computer Science, page 926-927. Springer, (2009)Interaction contextualized in space.. Interactions, 12 (4): 50-54 (2005)A modern role for the village elders., , , , and . CHI Extended Abstracts, page 43-44. ACM, (1999)From User Participation to User Seduction in the Design of Innovative User-Centered Systems., , and . COOP, page 225-240. IOS Press, (2000)Weakly augmented reality: observing and designing the work-place of creative designers., , , and . Designing Augmented Reality Environments, page 81-91. ACM, (2000)A methodology for the design of innovative user oriented systems, , and . i3 magazine, (1998)Mobile, Ubiquitous and the Sense of Space.. HUC, volume 1707 of Lecture Notes in Computer Science, page 28-30. Springer, (1999)Augmenting paper to enhance community information sharing., , and . Designing Augmented Reality Environments, page 51-62. ACM, (2000)Mobile Interaction Design in the Age of Experience Ecosystems. The Human Computer Interaction Handbook, chapter 20, CRC Press, Boca Raton, FL, 3 edition, (2012)