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The CUBRIK project: human-enhanced time-aware multimedia search, , , , , , , , , and 14 other author(s). WWW (Companion Volume), page 259-262. ACM, (2012)Deep sensorimotor learning for RGB-D object recognition., , , and . Comput. Vis. Image Underst., (2020)Human Action Recognition Using 3D Reconstruction Data., and . IEEE Trans. Circuits Syst. Video Techn., 28 (8): 1807-1823 (2018)AVoidX: An Augmented VR Game., , , , , , , , , and . VR Workshops, page 841-842. IEEE, (2020)A Low-Cost, Flexible and Portable Volumetric Capturing System., , , , , , and . SITIS, page 200-207. IEEE, (2018)Non-Parametric Clustering Using Deep Neural Networks., , , and . IEEE Access, (2020)Social Media Interaction and Analytics for Enhanced Educational Experiences., , , , , , , and . IEEE Multim., 23 (1): 26-35 (2016)Multi-view adaptive graph convolutions for graph classification., , and . CoRR, (2020)MC-hands-1M: A glove-wearing hand dataset for pose estimation., , , , and . CoRR, (2022)Less Is More: Adaptive Trainable Gradient Dropout for Deep Neural Networks., , and . Sensors, 23 (3): 1325 (February 2023)