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Creating engaging experiences in MOOCs through in-course redeemable rewards.

, , and . EDUCON, page 1875-1882. IEEE, (2018)

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Scenario for Analysing Student Interactions and Orchestration Load in Collaborative and Hybrid Learning Environments., , , , , and . CollabTech, volume 13632 of Lecture Notes in Computer Science, page 295-303. Springer, (2022)Creating engaging experiences in MOOCs through in-course redeemable rewards., , and . EDUCON, page 1875-1882. IEEE, (2018)GamiTool: Supporting Instructors in the Gamification of MOOCs., , , , , and . IEEE Access, (2022)Understanding student behavior and perceptions toward earning badges in a gamified MOOC., , , , , and . Universal Access in the Information Society, 18 (3): 533-549 (2019)Marco para el Análisis de la Colaboración y la Gamificación en MOOC., , , , and . EMOOCs-ES, volume 1836 of CEUR Workshop Proceedings, page 62-71. CEUR-WS.org, (2017)CoFeeMOOC-v.2: Designing Contingent Feedback for Massive Open Online Courses., , , , and . EMOOCs, page 209-217. Universitätsverlag Potsdam, (2021)Towards rewards-based gamification in collaborative learning flow patterns based on learning analytics., , and . LASI-SPAIN, volume 2671 of CEUR Workshop Proceedings, page 81-96. CEUR-WS.org, (2020)Design of Conversational Agents for CSCL: Comparing Two Types of Agent Intervention Strategies in a University Classroom., , , , , , , and . EC-TEL, volume 12315 of Lecture Notes in Computer Science, page 215-229. Springer, (2020)From Low-Scale to Collaborative, Gamified and Massive-Scale Courses: Redesigning a MOOC., , , , , , and . EMOOCs, volume 10254 of Lecture Notes in Computer Science, page 77-87. Springer, (2017)A data value chain to support the processing of multimodal evidence in authentic learning scenarios., , , , , and . LASI-SPAIN, volume 2415 of CEUR Workshop Proceedings, page 71-83. CEUR-WS.org, (2019)