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Reverse genlock for synchronous tiled display walls with Smart Internet Displays.

, , , , and . ICCE-Berlin, page 236-240. IEEE, (2012)

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Extending X3D for distributed multimedia processing and control., , , and . Web3D, page 61-69. ACM, (2009)Teaching the Digital Transformation of Business Processes: Design of a Simulation Game for Information Systems Education., , , , and . Wirtschaftsinformatik, page 315-329. University of Siegen, Germany / AISeL, (2019)Reverse genlock for synchronous tiled display walls with Smart Internet Displays., , , , and . ICCE-Berlin, page 236-240. IEEE, (2012)Classification of Evaluation Methods for the Effective Assessment of Simulation Games: Results from a Literature Review., , , , and . Int. J. Eng. Pedagog., 9 (1): 19-33 (2019)Teaching Methods for Simulation Games: The Example of Learning Business Process Change., , , , , and . EDUCON, page 1336-1344. IEEE, (2019)DRONE: A Flexible Framework for Distributed Rendering and Display., , , and . ISVC (1), volume 5875 of Lecture Notes in Computer Science, page 975-986. Springer, (2009)Networked Displays for VR Applications: Display as a Service., , , and . ICAT/EGVE/EuroVR, page 37-44. Eurographics Association, (2012)A Flexible Adaptation Service for Distributed Rendering., , , and . EGPGV, page 49-56. Eurographics Association, (2009)State-of-the-Art to Measure the TPACK Level of Trainees in Higher Education to Increase the Learnability of the Train-The-Trainer (TTT) Sessions., , , , and . EDUCON, page 384-391. IEEE, (2019)Realistic Lighting Simulation for Interactive VR Applications., , , and . EGVE/EuroVR, page 1-8. Eurographics Association, (2011)