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Digital Reunification of the Parthenon and its Sculptures., , , , , , , and . VAST, page 41-50. Eurographics Association, (2003)Comprehensive Facial Performance Capture., , , , and . Comput. Graph. Forum, 30 (2): 425-434 (2011)Towards A Game Theoretic Understanding of Ad-Hoc Routing., , and . GDV@CAV, volume 119 of Electronic Notes in Theoretical Computer Science, page 67-92. Elsevier, (2004)Facial performance synthesis using deformation-driven polynomial displacement maps., , , , , , , , and . ACM Trans. Graph., 27 (5): 121 (2008)Acquiring the reflectance field of a human face., , , , , and . SIGGRAPH, page 145-156. ACM, (2000)The Modelling and Analysis of OceanStore Elements Using the CSP Dependability Library., and . TGC, volume 3705 of Lecture Notes in Computer Science, page 230-247. Springer, (2005)MongoDB in Action, , , , and . Manning, (2016)Relighting Human Locomotion with Flowed Reflectance Fields., , , , , , , , and . Rendering Techniques, page 183-194. Eurographics Association, (2006)A lighting reproduction approach to live-action compositing., , , , , and . ACM Trans. Graph., 21 (3): 547-556 (2002)A high-resolution geometry capture system for facial performance., , , , and . SIGGRAPH Talks, page 3:1. ACM, (2008)