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Digital Storytelling within Virtual Environments: "The Battle of Thermopylae"., , , and . Trans. Edutainment, (2013)Volume-based Diffuse Global Illumination, , and . (2010)Global Illumination using Imperfect Volumes., and . GRAPP, page 160-165. SciTePress, (2011)Exploiting Unbroken Surface Congruity for the Acceleration of Fragment Reassembly., , , and . GCH, page 137-144. Eurographics Association, (2017)Efficient texture representation and sampling algorithms for real-time rendering. Athens University Economics and Business, Greece, (2013)National Archive of PhD Theses: oai:10442/28752.High quality elliptical texture filtering on GPU., and . SI3D, page 23-30. ACM, (2011)Texture compression using wavelet decomposition: a preview., and . I3D, page 218. ACM, (2012)Using Virtual Environments to Tell the Story: "The Battle of Thermopylae"., , , and . VS-GAMES, page 84-91. IEEE Computer Society, (2011)Facet Extraction and Classification for the Reassembly of Fractured 3D Objects., , and . Eurographics (Posters), page 1-2. Eurographics Association, (2014)Interactive Volume-Based Indirect Illumination of Dynamic Scenes, , and . Intelligent Computer Graphics 2010, volume 321 of Studies in Computational Intelligence, Springer Berlin / Heidelberg, 10.1007/978-3-642-15690-8_12.(2010)