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Reciprocity in Human-Robot Interaction: A Quantitative Approach Through the Prisoner's Dilemma and the Ultimatum Game., , , и . Int. J. Soc. Robotics, 8 (2): 303-317 (2016)"Feed the Fish": an affect-aware game., , и . IE, том 391 из ACM International Conference Proceeding Series, стр. 6. ACM, (2008)Domestic Drones: Context of Use in Research Literature., , и . HAI, стр. 196-203. ACM, (2020)When Robot Personalisation Does Not Help: Insights from a Robot-Supported Learning Study., , , и . RO-MAN, стр. 705-712. IEEE, (2018)Robo2Box: A Toolkit to Elicit Children's Design Requirements for Classroom Robots., , , , и . ICSR, том 9979 из Lecture Notes in Computer Science, стр. 600-610. (2016)Using Video Preferences to Understand the Human Perception of Real and Fictional Robots., , , и . HAI, стр. 33-39. ACM, (2015)Defining Gestural Interactions for Large Vertical Touch Displays., , , , и . INTERACT (1), том 10513 из Lecture Notes in Computer Science, стр. 36-55. Springer, (2017)Ritual Drones: Designing and Studying Critical Flying Companions., , и . HRI (Companion), стр. 562-564. ACM, (2021)DroEye: Introducing a Social Eye Prototype for Drones., , , , , и . HRI (Companion), стр. 378-380. ACM, (2020)Robotics Aids for Character Building: More than Just Another Enabling Condition., , , , и . Int. J. Soc. Robotics, 13 (1): 1-5 (2021)