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Information Technologies and the Future of Schooling in the United States., and . Research and Practice in Technology Enhanced Learning, 1 (2): 145-155 (2006)Fantasy Baseball: The Case for Competitive Fandom., and . Games Cult., 3 (3-4): 286-308 (2008)Business Continuity Planning (BCP) for Election Systems., and . HCI (35), volume 14045 of Lecture Notes in Computer Science, page 353-367. Springer, (2023)The second educational revolution: rethinking education in the age of technology., and . J. Comput. Assist. Learn., 26 (1): 18-27 (2010)Exploring the Adoption, Spread, and Sustainability of an Informal STEAM Learning Innovation In Schools., , , , , , , and . ICLS, International Society of the Learning Sciences, (2018)Impact of Bilingual CS Education on Student Learning and Engagement in a Data Structures Course., , , , , , , and . Koli Calling, page 24:1-24:10. ACM, (2019)Rethinking education in the age of technology, and . Teachers College Press, New York, (2009)Game-based assessment: an integrated model for capturing evidence of learning in play., and . Int. J. Learn. Technol., 9 (2): 111-138 (2014)CyberSTEM: Making Discovery Visible Through Digital Games., , , , , , , and . CSCL (2), page 413-417. International Society of the Learning Sciences, LuLu, Amazon, (2013)How to teach "modern C++" to someone who already knows programming?, , , and . ACE, page 97-104. ACM, (2018)