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A Scalable Technique for Large Scale, Real-Time Range Monitoring of Heterogeneous Clients., , and . TRIDENTCOM, page 1-6. IEEE, (2007)Cold season CO_2 emission from arctic soils, , and . Global Biogeochemical Cycles, (1997)NEAT Particles: Design, Representation, and Animation of Particle System Effects., , and . CIG, page 154-160. IEEE, (2007)Development of a Micro-scale Assembly Facility with a Three Fingered, Self-aware Assembly Tool and Electro-chemical Etching Capabilities., , , , , and . IPAS, volume 371 of IFIP Advances in Information and Communication Technology, page 1-8. Springer, (2012)Interactive Evolution of Particle Systems for Computer Graphics and Animation., , and . IEEE Trans. Evol. Comput., 13 (2): 418-432 (2009)CWDM Mux/Demux Passive Optical Interconnect., , , , , , and . OFC, page 1-3. IEEE, (2020)Interactive genetic engineering of evolved video game content., and . PCGames@FDG, page 8:1-8:4. ACM, (2010)Spectral Peak-Shift Estimation With Wavelength Dependent Sources and Detectors.. IEEE Trans. Signal Process., 56 (10-2): 5269-5272 (2008)Optimal Impulse Control of Portfolios., and . Math. Oper. Res., 13 (4): 588-605 (1988)Automatic Content Generation in the Galactic Arms Race Video Game., , and . IEEE Trans. Comput. Intellig. and AI in Games, 1 (4): 245-263 (2009)