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Study of the perception of three-dimensional spatial relations for a volumetric display., , , and . J. Electronic Imaging, 15 (3): 033002 (2006)IEEE VR 2023 Message from the Program Chairs and Guest Editors., , , and . IEEE Trans. Vis. Comput. Graph., 29 (5): viii-ix (2023)Efficient VR and AR Navigation Through Multiperspective Occlusion Management., and . IEEE Trans. Vis. Comput. Graph., 24 (12): 3069-3080 (2018)Digital learning activities delivered by eloquent instructor avatars: scaling with problem instance., , , , , , and . SIGGRAPH ASIA Symposium on Education, page 5:1-5:7. ACM, (2016)Sample-Based Cameras for Feed Forward Reflection Rendering., , and . IEEE Trans. Vis. Comput. Graph., 12 (6): 1590-1600 (2006)Animated Depth Images for Interactive Remote Visualization of Time-Varying Data Sets., , and . IEEE Trans. Vis. Comput. Graph., 20 (11): 1474-1489 (2014)Reflected-Scene Impostors for Realistic Reflections at Interactive Rates, , , and . Computer Graphics Forum, 25 (3): 313--322 (2006)Effective Band Structure of Random Alloys, and . Phys. Rev. Lett., 104 (23): 236403 (June 2010)AR Interfaces for Disocclusion - A Comparative Study., , and . VR, page 530-540. IEEE, (2023)Interactive scene modeling from dense color and sparse depth., , and . SIGGRAPH Sketches, page 126. ACM, (2004)