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A Continuous Matching Algorithm for Interest Management in Distributed Virtual Environments.

, and . PADS, page 13-22. IEEE Computer Society, (2010)

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An analysis of parallel interest matching algorithms in distributed virtual environments., and . WSC, page 2889-2901. IEEE, (2013)Combining Interest Management and Dead Reckoning: A Hybrid Approach for Efficient Data Distribution in Multiplayer Online Games., , and . DS-RT, page 92-99. IEEE Computer Society, (2016)Scalable interest management for multidimensional routing space., , and . VRST, page 82-85. ACM, (2005)Real-time collision detection between general SDFs., , , , , and . Comput. Aided Geom. Des., (2024)Interest management for distributed virtual environments: A survey., and . ACM Comput. Surv., 46 (4): 51:1-51:42 (2014)Comparing Dead Reckoning Algorithms for Distributed Car Simulations., and . SIGSIM-PADS, page 105-111. ACM, (2018)Local Data Management with Multi-aura Visibility Filtering for 3D Content Streaming., and . DS-RT, page 153-160. IEEE Computer Society, (2016)SParTSim: A Space Partitioning Guided by Road Network for Distributed Traffic Simulations., , , , , , and . DS-RT, page 202-209. IEEE Computer Society, (2012)A fast parallel matching algorithm for continuous interest management., and . WSC, page 1490-1500. IEEE, (2010)Hot Area Targeting Dead Reckoning for Distributed Virtual Environments., , and . SIGSIM-PADS, page 129-137. ACM, (2021)