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The effects of video game playing on attention, memory, and executive control

, , , , and . Acta Psychologica, 129 (3): 387-398 (2008)

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Multimodal Physiological Assessment of the Task-related Attentional States in a VR Driving Environment., , , and . M2VIP, page 1-5. IEEE, (2022)Underlying sources of cognitive-anatomical variation in multi-modal neuroimaging and cognitive testing., , , , , , , , , and 1 other author(s). NeuroImage, (2016)Effects of a Computer-Based Training Module on Drivers' Willingness to Engage in Distracting Activities., , , and . Hum. Factors, 51 (4): 571-581 (2009)Lane Keeping Under Cognitive Load: Performance Changes and Mechanisms., , and . Hum. Factors, 56 (2): 414-426 (2014)Predicting Skill-Based Task Performance and Learning with fMRI Motor and Subcortical Network Connectivity., , , and . PRNI, page 93-96. IEEE Computer Society, (2015)The effects of video game playing on attention, memory, and executive control, , , , and . Acta Psychologica, 129 (3): 387-398 (2008)Individual differences in analogical reasoning revealed by multivariate task-based functional brain imaging., , , , , and . NeuroImage, (2019)A multilevel input system with force-sensitive elements., , and . Int. J. Hum. Comput. Stud., 54 (4): 495-507 (2001)Laboratory exercises for a graduate/undergraduate course in human-computer interaction., and . ACM SIGCHI Bull., 21 (3): 71-75 (1990)Human-computer interaction research at the University of Illinois (lab review)., and . CHI, page 79-80. ACM, (1990)