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DeepCloth: Neural Garment Representation for Shape and Style Editing., , , and . IEEE Trans. Pattern Anal. Mach. Intell., 45 (2): 1581-1593 (2023)View Synthesis from multi-view RGB data using multilayered representation and volumetric estimation., , , , and . Virtual Real. Intell. Hardw., 2 (1): 43-55 (2020)BodyFusion: Real-Time Capture of Human Motion and Surface Geometry Using a Single Depth Camera., , , , , , , , and . ICCV, page 910-919. IEEE Computer Society, (2017)CaPhy: Capturing Physical Properties for Animatable Human Avatars., , , , , , and . ICCV, page 14104-14114. IEEE, (2023)DeepCloth: Neural Garment Representation for Shape and Style Editing., , , , and . CoRR, (2020)MulayCap: Multi-layer Human Performance Capture Using A Monocular Video Camera., , , , , , and . CoRR, (2020)MulayCap: Multi-Layer Human Performance Capture Using a Monocular Video Camera., , , , , , and . IEEE Trans. Vis. Comput. Graph., 28 (4): 1862-1879 (2022)Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras., , , , , , , , , and 5 other author(s). IEEE Trans. Vis. Comput. Graph., 24 (11): 2993-3004 (2018)LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer., , , , , and . CoRR, (2024)