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Are We in Flow Neurophysiological Correlates of Flow States in a Collaborative Game., , , , , , and . CHI Extended Abstracts, page 1980-1988. ACM, (2016)Keep Calm and Read the Instructions: Factors for Successful User Equipment Setup., , , , , , , and . HCI (23), volume 10923 of Lecture Notes in Computer Science, page 372-381. Springer, (2018)What's that on Your Phone? Effects of Mobile Device Task Type on Pedestrian Performance., , , , , , and . Hum. Factors, 66 (4): 1068-1080 (April 2024)Multiresolution Feature Extraction During Psychophysiological Inference: Addressing Signals Asynchronicity., , and . PhyCS (Selected Papers), volume 8908 of Lecture Notes in Computer Science, page 42-55. Springer, (2014)Is Augmented Reality Leading to More Risky Behaviors? An Experiment with Pokémon Go., , , , , , and . HCI (23), volume 10293 of Lecture Notes in Computer Science, page 354-361. Springer, (2017)Physiological heatmaps: a tool for visualizing users' emotional reactions., , , , , and . Multim. Tools Appl., 77 (9): 11547-11574 (2018)Playing in the backstore: interface gamification increases warehousing workforce engagement., , , , , , , and . Ind. Manag. Data Syst., 120 (7): 1309-1330 (2020)Understanding the Patients' Adoption and Usage of AI Solution in Mental Health: A Scoping Review., , , , and . HCI (49), volume 1655 of Communications in Computer and Information Science, page 671-675. Springer, (2022)Attention and Human AI Collaboration - The Context of Automated Vehicles., , , , , and . HCI (49), volume 1655 of Communications in Computer and Information Science, page 702-706. Springer, (2022)Virtual Reality: Impact of Vibro-Kinetic Technology on Immersion and Psychophysiological State in Passive Seated Vehicular Movement., , , , , , and . EuroHaptics (2), volume 10894 of Lecture Notes in Computer Science, page 264-275. Springer, (2018)