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I think I don't feel sick: Exploring the Relationship Between Cognitive Demand and Cybersickness in Virtual Reality using fNIRS.

, , , , , , and . CHI, page 20:1-20:16. ACM, (2023)

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Indoor positioning of shoppers using a network of Bluetooth Low Energy beacons., , , and . IPIN, page 1-8. IEEE, (2016)A spatially distributed model for foreground segmentation., , and . Image Vis. Comput., 27 (9): 1326-1335 (2009)Binary object recognition system on FPGA with bSOM., , , and . SoCC, page 254-259. IEEE, (2010)Cross Parallax Attention Network for Stereo Image Super-Resolution., , , and . IEEE Trans. Multim., (2022)Classification of bird species from video using appearance and motion features., , , , and . Ecol. Informatics, (2018)Juicy Game Design: Understanding the Impact of Visual Embellishments on Player Experience., , , and . CHI PLAY, page 185-197. ACM, (2019)Experiencing Simulated Confrontations in Virtual Reality., , , , , , , , and . CHI, page 255:1-255:10. ACM, (2021)Is Virtual Reality Sickness Elicited by Illusory Motion Affected by Gender and Prior Video Gaming Experience?, , , , and . VR Workshops, page 426-427. IEEE, (2021)Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for Coffins., , , and . CHI PLAY, page 475-480. ACM, (2015)Investigating informative performance metrics for a multicore game world server., , and . Entertain. Comput., 5 (1): 1-17 (2014)