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Characteristics and Addressed Challenges in Evaluating the Aniketos Project Outcome.

, , , and . Secure and Trustworthy Service Composition, volume 8900 of Lecture Notes in Computer Science, Springer, (2014)

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Der Reisesupermarkt: Design und Entwicklung einer Interaktionsphilosophie für die Beratung in Reisebüros., , and . Software-Ergonomie, volume 45 of Berichte des German Chapter of the ACM, page 281-292. Teubner, (1995)Using Player Type Models for Personalized Game Design - An Empirical Investigation., , , , , , , and . IxD&A, (2016)Trust in Automated Vehicles., , , , and . i-com, 17 (1): 79-90 (2018)Assessing the Usefulness and Acceptance of HERMES MyFuture System in Two European Countries., , , , , and . ISAmI, volume 72 of Advances in Intelligent and Soft Computing, page 205-208. Springer, (2010)Attentional Behavior of Users on the Move Towards Pervasive Advertising Media., , , , , and . Pervasive Advertising, Springer, (2011)Advanced interaction in university based education., and . INTERACT, page 423-426. Chapman & Hall, (1995)Center for HCI, University of Salzburg., , , , , , and . Interactions, 27 (1): 18-21 (2020)Where should I put my Mark? VR-based Evaluation of HRI Modalities for Industrial Assistance Systems for Spot Repair., , , , , , and . RO-MAN, page 2148-2155. IEEE, (2023)Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games., , , , , and . PPT@PERSUASIVE, volume 1582 of CEUR Workshop Proceedings, page 40-43. CEUR-WS.org, (2016)Enhancing video communication experience for low vision users., , , and . W4A, page 15:1-15:5. ACM, (2021)