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GENEA Workshop 2021: The 2nd Workshop on Generation and Evaluation of Non-verbal Behaviour for Embodied Agents.

, , , , , and . ICMI, page 872-873. ACM, (2021)

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Artificial intelligence moving serious gaming: Presenting reusable game AI components., , , , , , , , , and 4 other author(s). Educ. Inf. Technol., 25 (1): 351-380 (2020)Audio-driven emotional speech animation for interactive virtual characters., , and . Comput. Animat. Virtual Worlds, (2019)Autonomous virtual humans and social robots in telepresence., , and . MMSP, page 1-6. IEEE, (2014)Multimodal and Multi-party Social Interactions., and . Context Aware Human-Robot and Human-Agent Interaction, Springer, (2016)Towards a generic framework for multi-party dialogue with virtual humans., , and . CASA, page 1-6. ACM, (2018)Music-Driven Animation Generation of Expressive Musical Gestures., , and . ICMI Companion, page 22-26. ACM, (2020)Body Movements Generation for Virtual Characters and Social Robots., , and . Social Signal Processing, Cambridge University Press, (2017)IEEE VR 2023 Workshops., , , , , and . VR Workshops, page 353-354. IEEE, (2023)Social Gaze Model for an Interactive Virtual Character., , and . IVA, volume 10498 of Lecture Notes in Computer Science, page 451-454. Springer, (2017)FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusion., , and . MIG, page 13:1-13:11. ACM, (2023)