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Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning.

, and . NAACL-HLT (1), page 3557-3565. Association for Computational Linguistics, (2019)

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Toward Automated Quest Generation in Text-Adventure Games., , , , and . CoRR, (2019)Is Reinforcement Learning (Not) for Natural Language Processing?: Benchmarks, Baselines, and Building Blocks for Natural Language Policy Optimization., , , , , , , and . CoRR, (2022)Behavior Cloned Transformers are Neurosymbolic Reasoners., , , and . CoRR, (2022)Modeling Worlds in Text., and . NeurIPS Datasets and Benchmarks, (2021)Interactive Fiction Games: A Colossal Adventure., , , and . AAAI, page 7903-7910. AAAI Press, (2020)How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure Agents., , , and . CoRR, (2020)Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning., and . NAACL-HLT (1), page 3557-3565. Association for Computational Linguistics, (2019)Event Representations for Automated Story Generation with Deep Neural Nets., , , , , and . CoRR, (2017)Situated Dialogue Learning through Procedural Environment Generation., , and . ACL (1), page 8099-8116. Association for Computational Linguistics, (2022)Learning Knowledge Graph-based World Models of Textual Environments., and . NeurIPS, page 3720-3731. (2021)