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Peer-to-Peer AOI voice chatting for massively multiplayer online games.

, and . ICPADS, page 1-8. IEEE Computer Society, (2007)

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Optimal Multipath Planning for Intrusion Detection in Smart Homes Using Wireless Sensor and Actor Networks., and . ICPP Workshops, page 562-570. IEEE Computer Society, (2010)Constructing Nondominated Local Coteries for Distributed Resource Allocation., , and . ICPP Workshops, page 123-130. IEEE Computer Society, (2003)MUREX: A Mutable Replica Control Scheme for Structured Peer-to-Peer Storage Systems., , and . GPC, volume 3947 of Lecture Notes in Computer Science, page 93-102. Springer, (2006)Bandwidth-aware Peer-to-Peer 3D streaming., , and . NETGAMES, page 1-6. IEEE, (2009)Load Balancing and Multicasting Using the Extended Dijkstra's Algorithm in Software Defined Networking., , and . ICS, volume 274 of Frontiers in Artificial Intelligence and Applications, page 2123-2132. IOS Press, (2014)Product Quality Prediction with Deep Transfer Learning for Smart Factories., and . ICCE-TW, page 1-2. IEEE, (2020)Voronoi State Management for Peer-to-Peer Massively Multiplayer Online Games., , and . CCNC, page 1134-1138. IEEE, (2008)Peer-to-Peer Immersive Voice Communication for Massively Multiplayer Online Games., , and . ICPADS, page 759-764. IEEE Computer Society, (2011)User Satisfaction-Based Scheduling Algorithm for Uplink Transmission in Long Term Evolution System., , , , and . ICPADS, page 930-935. IEEE Computer Society, (2012)Traffic Offloading with Mobility in LTE HeNB Networks., , and . ICPADS, page 809-814. IEEE Computer Society, (2015)